LibGDX – Best games

Recently, I’ve been impressed by a lot of polished games made with libGDX. So I started to search for some good looking games made with this tool. Strangely the libGDX site isn’t the best place to start searching due to its messed gallery.

So I gather some best games myself to save you from the hard work. Here’s my list.

 

 

Tap Tap Dash (Android, iOS)

Next, Zombie Age 3: Survival Rules (Android)

Then, Shipwrecked:Castaway Island (Android, iOS)

The next is Epic Heroes War: Blade Knights & Dragons Dungeon (Android)

So, the next is a “Box2” based game, Stone Pillar (Android)

Then, Bunny Skater (Android)

The next is Glowing Dash Meltdown (Android and iOS)

Now a FarmVille like game, Village and Farm (Android, iOS)

A Candy Crush twin, Candy Frenzy (Android)

Moy 4, a pet game with tons of mini-games (Android)

Next, Spartania: The Spartan War (Android)

And finally, the most beautiful game made in libGDX IMHO – Pathway (Steam)

Errata: On the previous version of the post, I’ve noticed a game called Revenant Knight. Although the game is beautiful and its present on the libGDX game gallery, it was actually made with Unity 3D.

Cocos2d-x – Avoiding entire SDK on Git

 

 

Cocos2d-x has been one of the most accepted engine among mobile game developers. Aside its huge amount of nice features, there’s some drawback. In this post, I will focus on the project side.

When you create any project using the cocos command, it copies the entire SDK into project folder. It isn’t bad at all, but the point is the Cocos2d-x SDK (3.11.1) is about 390MB. When you have lots of projects using Cocos2d-x it can be a problem.

So, the easiest way I found out to bypass this issue is putting “cocos2d” folder, located in your main repository, inside the “.gitignore” file.

If you use multiple workstations, you can just create one test project and copy the cocos2d folder into your repository again. Works like a charm.

 

That’s it.